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Metallis
Trying to make fun/cool cartoonz for the webz.
Currently working on a series, titled "PROJECT I" atm. See my recent posts and videos for its development progress :>

Male

Animator, primarily

Joined on 11/3/16

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Metallis's News

Posted by Metallis - October 14th, 2023


BRO the internet is getting depressing


Twitter is renamed to X

Reddit is being slimey

And now Youtube is doing this shit :(


wtf is going on ;-;


iu_1097321_6102729.jpg


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9

Posted by Metallis - October 3rd, 2023


iu_1091726_6102729.webpiu_1091727_6102729.webpiu_1091728_6102729.webpiu_1091729_6102729.webp


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1

Posted by Metallis - September 27th, 2023


bench


(bench)iu_1087877_6102729.webpiu_1087878_6102729.webpiu_1087879_6102729.webp


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2

Posted by Metallis - September 25th, 2023


Working away on the animation! I'm *hoping* to have it ready for next week or the weekend after

In the meantime, look at my hospital bed, there are many like it but this one's mineiu_1086640_6102729.webpiu_1086641_6102729.webpiu_1086642_6102729.webpiu_1086643_6102729.webp


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1

Posted by Metallis - September 17th, 2023


iu_1079254_6102729.gif


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1

Posted by Metallis - September 13th, 2023


Just working away on the animation for that animatic i made

While I was working on the tests, i listed some problems i found with the character that I needed to fix moving forward

Y'all probably won't understand any of this but I'd thought i'd share my notes here anyway lmao


THE NOTES:


/attach ass master peg to IK bodymaster (1 peg lower) [it's not what it sounds like O_o]

/add rotation trans limit to neck shadow (when head rotates)

/add controllers to mouth side cutters (those cheeck ones)

/add controllers to mouth cutter (headShape_cutlayer1) + deformer?

/add controller + deformer to body shadow cutter (also set peg location)

/IK shoulders need their own peg

/add empty drawing layers for hand and feet shadows

/^add controllers

/mouth shape s_dd_2 no lower lip (its on upper lip layer)

/fix mouth teeth holes

/dupe feet drawing nodes to IK ones (missing toeless deformed layers)

/something is wrong with the knee deformers on the IK legs

/give knee deformers 4 POINTS not 3

/when character is flipped, ik foot #2 goes off in some direction > its because leg 2 ik foot 2PC isnt connected to top peg (fixed arms too)

>>> EX_CT1_IS_AF2 seems to be broken (duped forearm image switch shadow)-- check other shadows [causing syntax error in code then fixing code fixes the problem]

/add nose shadow

/shorten the overlay lines on the forearms

/add dif constr switch to all of the other mouth animation parts

/rename DIR_CTL or whatever its called (other chars gotta have it too)

/?Less blur on the highlights

/lower teeth needs seperate layer for centre line

/TH shape needs rework (doesnt look good at side/quarter view)

/nose holes have multiple deformers for some reason

/change colour of head top 2PC controller

/change colour of head highlight mask controller

/add weighted deform to head highlight cutter + make it 8 points!

/add +3 empty "extra mouths" that can be added to manually

/add deformer for upper lip

/leg FK shadows pegs locations havent been set

/add deformers to ass shadows

/leg shadows have to cut into knee as well

/?FK arm (+leg?) highlights need deformer (or connect to arm deformers?)

/check leg and arm IK dupes for unconnected nodes (mainly the TLs)


/highlights + shadows put forearm and arm on seperate IS

/rig tpl does not import the SUM expressions: create new object and attach the SUMs to it, then they will import

/add kinematic output for ik shade deformers (shade following arm and then manual edit problem) [I JUST DELETED THE IK DEFORMERS]

/feet (+ hand?) shapes need to lose the round kink at their connection point (or add new kinkless shapes)

? feet need different toe angles (think of feet positions in walk cycles)


/have body shadow cut into shoulders

/add seperate deformers for dif eye shapes

/peg nose + eyes together? and maybe face


/add shadows for legs where they connect to body

/adjust light setup according to file "Proj_i_ch_T1_test2"

/put light layer a few z forward

/RENAME DUPES


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1

Posted by Metallis - September 6th, 2023


iu_1070265_6102729.jpgiu_1070266_6102729.jpgiu_1070267_6102729.jpgiu_1070268_6102729.jpgiu_1070269_6102729.jpg


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3

Posted by Metallis - August 21st, 2023


Got the rotation working for the dude! (ass included)


Animation test is next :>iu_1057240_6102729.gif


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1

Posted by Metallis - August 19th, 2023


Thanks to everyone who and gave feedback on the eye problem!


It seems opinions were very evenly divided between the square and triangle eyes-- thus I have decided to stick with the triangle eyes for now, but to give him the more normie-ish look I was going for, I put a line between his eyes to give like a visual hint of glasses, which might work


Let me know what you think of that idea!


Speaking of that, here is a gif of the progress on the character :D

(The line between the eyes can be scene in the last vers)


Almost done this dude! I'll show off what I can do with him in animation soon :>


Thanks! Enjoy your day folkz


iu_1055378_6102729.gif


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1

Posted by Metallis - August 15th, 2023


For that green character i've been working on, which eye shape do you think would work better?

I was thinking squarish to better fit into the "normie" design concept but i'm not sure.


Vote here!

https://www.youtube.com/post/UgkxyhWwc5z7zeA6avN5gNtu2Hc4-vtyUpHN


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