Just working away on the animation for that animatic i made
While I was working on the tests, i listed some problems i found with the character that I needed to fix moving forward
Y'all probably won't understand any of this but I'd thought i'd share my notes here anyway lmao
THE NOTES:
/attach ass master peg to IK bodymaster (1 peg lower) [it's not what it sounds like O_o]
/add rotation trans limit to neck shadow (when head rotates)
/add controllers to mouth side cutters (those cheeck ones)
/add controllers to mouth cutter (headShape_cutlayer1) + deformer?
/add controller + deformer to body shadow cutter (also set peg location)
/IK shoulders need their own peg
/add empty drawing layers for hand and feet shadows
/^add controllers
/mouth shape s_dd_2 no lower lip (its on upper lip layer)
/fix mouth teeth holes
/dupe feet drawing nodes to IK ones (missing toeless deformed layers)
/something is wrong with the knee deformers on the IK legs
/give knee deformers 4 POINTS not 3
/when character is flipped, ik foot #2 goes off in some direction > its because leg 2 ik foot 2PC isnt connected to top peg (fixed arms too)
>>> EX_CT1_IS_AF2 seems to be broken (duped forearm image switch shadow)-- check other shadows [causing syntax error in code then fixing code fixes the problem]
/add nose shadow
/shorten the overlay lines on the forearms
/add dif constr switch to all of the other mouth animation parts
/rename DIR_CTL or whatever its called (other chars gotta have it too)
/?Less blur on the highlights
/lower teeth needs seperate layer for centre line
/TH shape needs rework (doesnt look good at side/quarter view)
/nose holes have multiple deformers for some reason
/change colour of head top 2PC controller
/change colour of head highlight mask controller
/add weighted deform to head highlight cutter + make it 8 points!
/add +3 empty "extra mouths" that can be added to manually
/add deformer for upper lip
/leg FK shadows pegs locations havent been set
/add deformers to ass shadows
/leg shadows have to cut into knee as well
/?FK arm (+leg?) highlights need deformer (or connect to arm deformers?)
/check leg and arm IK dupes for unconnected nodes (mainly the TLs)
/highlights + shadows put forearm and arm on seperate IS
/rig tpl does not import the SUM expressions: create new object and attach the SUMs to it, then they will import
/add kinematic output for ik shade deformers (shade following arm and then manual edit problem) [I JUST DELETED THE IK DEFORMERS]
/feet (+ hand?) shapes need to lose the round kink at their connection point (or add new kinkless shapes)
? feet need different toe angles (think of feet positions in walk cycles)
/have body shadow cut into shoulders
/add seperate deformers for dif eye shapes
/peg nose + eyes together? and maybe face
/add shadows for legs where they connect to body
/adjust light setup according to file "Proj_i_ch_T1_test2"
/put light layer a few z forward
/RENAME DUPES