00:00
00:00
Metallis
Trying to make fun/cool cartoonz for the webz.
Currently working on a series, titled "PROJECT I" atm. See my recent posts and videos for its development progress :>

Male

Animator, primarily

Joined on 11/3/16

Level:
7
Exp Points:
463 / 550
Exp Rank:
> 100,000
Vote Power:
4.91 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
28
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2
Medals:
125

PROJECT I rigger revisions notes lol

Posted by Metallis - September 13th, 2023


Just working away on the animation for that animatic i made

While I was working on the tests, i listed some problems i found with the character that I needed to fix moving forward

Y'all probably won't understand any of this but I'd thought i'd share my notes here anyway lmao


THE NOTES:


/attach ass master peg to IK bodymaster (1 peg lower) [it's not what it sounds like O_o]

/add rotation trans limit to neck shadow (when head rotates)

/add controllers to mouth side cutters (those cheeck ones)

/add controllers to mouth cutter (headShape_cutlayer1) + deformer?

/add controller + deformer to body shadow cutter (also set peg location)

/IK shoulders need their own peg

/add empty drawing layers for hand and feet shadows

/^add controllers

/mouth shape s_dd_2 no lower lip (its on upper lip layer)

/fix mouth teeth holes

/dupe feet drawing nodes to IK ones (missing toeless deformed layers)

/something is wrong with the knee deformers on the IK legs

/give knee deformers 4 POINTS not 3

/when character is flipped, ik foot #2 goes off in some direction > its because leg 2 ik foot 2PC isnt connected to top peg (fixed arms too)

>>> EX_CT1_IS_AF2 seems to be broken (duped forearm image switch shadow)-- check other shadows [causing syntax error in code then fixing code fixes the problem]

/add nose shadow

/shorten the overlay lines on the forearms

/add dif constr switch to all of the other mouth animation parts

/rename DIR_CTL or whatever its called (other chars gotta have it too)

/?Less blur on the highlights

/lower teeth needs seperate layer for centre line

/TH shape needs rework (doesnt look good at side/quarter view)

/nose holes have multiple deformers for some reason

/change colour of head top 2PC controller

/change colour of head highlight mask controller

/add weighted deform to head highlight cutter + make it 8 points!

/add +3 empty "extra mouths" that can be added to manually

/add deformer for upper lip

/leg FK shadows pegs locations havent been set

/add deformers to ass shadows

/leg shadows have to cut into knee as well

/?FK arm (+leg?) highlights need deformer (or connect to arm deformers?)

/check leg and arm IK dupes for unconnected nodes (mainly the TLs)


/highlights + shadows put forearm and arm on seperate IS

/rig tpl does not import the SUM expressions: create new object and attach the SUMs to it, then they will import

/add kinematic output for ik shade deformers (shade following arm and then manual edit problem) [I JUST DELETED THE IK DEFORMERS]

/feet (+ hand?) shapes need to lose the round kink at their connection point (or add new kinkless shapes)

? feet need different toe angles (think of feet positions in walk cycles)


/have body shadow cut into shoulders

/add seperate deformers for dif eye shapes

/peg nose + eyes together? and maybe face


/add shadows for legs where they connect to body

/adjust light setup according to file "Proj_i_ch_T1_test2"

/put light layer a few z forward

/RENAME DUPES


Tags:

1

Comments

Comments ain't a thing here.